Josh Sawyer (Pentiment) on Art, History and What Will Be Remembered

Episode Description

Josh Sawyer is a studio design director for Obsidian Entertainment. He has worked as the director on Pentiment, Pillars of Eternity 1 and 2, and Fallout: New Vegas. His most recent title, Pentiment, was nominated for numerous awards including the Nebula for Best Game Writing and Best Narrative and Game of the Year at the Game Developers Choice Awards. 

Pentiment is a historical narrative-driven game focusing on character development, heavily stylized art, and choice-driven storytelling in early 16th century Bavaria. Players will play as Andreas Maler, a clever illustrator caught up in a series of murders in Tassing and Kiersau Abbey over the course of twenty five years.

We talked to Josh about how Pentiment came to be, the  ways in which Obsidian designed their dialogue choice system to make difficult decisions for the player, and the state of narrative-driven games today.

Hosted by Phillip Russell and Ben Thorp

You can follow Josh Sawyer here.

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Cover art and website design by Melody Hirsch

Origin Story original score by Ryan Hopper

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Victor LaValle (Lone Women) on the Power of Monsters, and Writing a Different Historical Fiction Novel

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